All Gear and Weapon Talents, Patch 1.4




All Gear and Weapon Talents has been updated we added them to the gears and talent page also!

Patch 1.4

Gear Talents

  • Accomplished: Rewards from Accolades are tripled (no change)
  • Astute: The first 3 bullets of your clip have a 5% higher chance to do a Critical Hit (instead of 5 to 10%)
  • Cunning: After reloading, your next shot with this weapon has a 10% higher critical hit chance (instead of 5 to 10%)
  • Decisive: Headshots with your side arm deal 35% more damage (instead of 10 to 25%)
  • Enduring: While in your last segment, your health continuously regenerates to fill up the segment (no change)
  • Forceful: Your armor is increased by 15% while your Signature Skill is active (instead of 5 to 15%)
  • Inventive: Your Skill Power is increased by 15% while you are at full health (instead of 5 to 15%)
  • Nimble: While doing a cover to cover move in combat, you heal 2% of your max Health for every 1 meter run (no change)
  • Perceptive: Your Gold find bonuses are increased by 15% (instead of 10 to 25%, no longer increases item find)
  • Prosperous: Critical headshots grant you Credits (no change)
  • Rapid: The cooldown of your healing skills is decreased by 15% (instead of 5 to 15%)
  • Reckless: You deal 8% more damage and receive 10% more damage (instead of 5 to 15% damage dealt)
  • Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination (no change)
  • Refreshed: When your health is in the last segment, all your healing is improved by 30% (instead of 10 to 30%)
  • Rehabilitated: When you are affected by a status effect you are healed for 2% every second (no change)
  • Rejuvenated: Consuming a medkit also removes all negative status effects from you (no change)
  • Relentless: 5% of the damage dealt by your skills is returned to you as healing (instead of 3%)
  • Resourceful: All healing applied to you is also applied to your skill objects (no change)
  • Robust: You have 10% more armor while in cover (instead of 25 to 50%)
  • Savage: Your Critical hit chance is increased by 7% against targets out of cover (instead of 5 to 15%)
  • Specialized: 200% of your Firearms and Stamina are added to your Skill Power (instead of 15% – note that the drastic increase is also due to a new calculation method)
  • Steadfast: While in cover, health regeneration kicks in twice as fast (no change)
  • Sturdy: Your armor is increased by 15% when you stay more than 4 seconds in the same cover (instead of 5 to 15% and 10 seconds)
  • Technical: While your signature skill is active, your Skill Power is increased by 15% (instead of 5 to 15%)
  • Tenacious: Using a Medkit increases your damage by 10% for 10 seconds (instead of 5 to 10%)
  • Vigorous: All your healing skills have Over Heal enabled (no change)

Weapon Talents

  • Accurate: Accuracy is improved by 25% (instead of 20 to 50%)
  • Adept: Using a skill increases your critical hit chance by 7.5% for 15 seconds (instead of 3 to 10% for 5 seconds)
  • Balanced: The weapon reaches max accuracy faster when shouldering (no change)
  • Brutal: +12% Headshot Damage with this weapon (instead of 10 to 25%)
  • Capable: Using a skill improves the handling of the weapon for 15 seconds (handling is improved by 25% instead of 20 to 50%, 15 seconds instead of 5 to 15 seconds)
  • Commanding: Every kill performed while your signature is active extends the duration of the signature skill by (5 to 20)% (no change)
  • Competent: Whenever you use a skill, your weapon damage is increased by 10% for 15 seconds (instead of 5 to 15%, 10 seconds)
  • Cool Headed: Doing a headshot reduces all your skill cooldowns by 5% (instead of 2 to 7.5%)
  • Deadly: +15% Critical hit damage (instead of 5 to 30%)
  • Destructive: +15% to armor destruction with this weapon (instead of 3 to 20%)
  • Determined: Killing a target reduces your skill cooldowns by 7.5% (instead of 5 to 10%)
  • Dominant: Every kill performed while your signature skill is active reduces the cooldown of your other skills by 10% (instead of 3 o 10%)
  • Ferocious: +10% Bonus damage to Elite and Named enemies (instead of 5 to 15%)
  • Fierce: +5% Critical hit chance with this weapon (instead of 5 to 10%)
  • Harmful: Each hit has a 15% chance to apply the Bleed status effect to the target (instead of 3 to 15%)
  • Intense: The first bullet of a magazine has a 25% chance to apply the On Fire status effect to the target (instead of 3 to 13%)
  • Meticulous: Killing a target has a 25% chance to instantly refill your magazine (instead of 5 to 25%)
  • Predatory: Killing a target regenerates 35% of your health over 20 seconds (instead of 5 to 15%, 5 seconds)
  • Prepared: When further than 30 meters from your target, your damage is increased by 15% (instead of 40 meters, 5 to 15%)
  • Proficient: The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit (instead of 25 to 50%)
  • Provident: The last bullet of a magazine deals 60% more damage (instead of 25 to 60%)
  • Restored: This talent has been removed from the game
  • Skilled: Headshot kills with this weapon increases Signature Skill resource by 5% (instead of 3 to 13%)
  • Stable: Stability is improved by 35% (instead of 20 to 50%)
  • Steady: This talent has been removed from the game
  • Sustained: +6% Life on kill (instead of 1 to 6%)
  • Swift: Reloading is 15% faster (5 to 15%)
  • Talented: Killing a target with this weapon increases your Skill Power by 15% for 20 seconds (doesn’t stack, killing a new target refreshes the timer) (instead of 3 to 10%, 5 to 15 seconds)
  • Toxic: Headshots with this weapon have a 15% chance to apply the Blind status effect (instead of 5 to 15%)
  • Trained: Critical hits increases your Signature Skill resource by 0.1% (no change)
  • Unforgiving: Damage increases based on your missing health: 1 missing segment +10%; 2 missing segments +25% (instead of 5 to 10%, 15 to 25%)
  • Vicious: Your Critical Hit chance is increased by 10% while you are at least at two health segments (instead of 5 to 15%)
  • Responsive: When closer than 10 meters from your target, your damage is increased by 10% (instead of 5 to 15%)
  • Self-Preserved: Critical hits with this weapon heal you for 3% of damage dealt (instead of 0.5 to 3%)




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