Gears Talents

Updated 1.4


  • Technical: While your signature skill is active, your Skill Power is increased by 13%.
  • Inventive: Your Skill Power is increased by 15% while you are at full health (instead of 5 to 15%)
  • Relentless: 3% of the damage dealt by your skills is returned to you as healing.
  • Resourceful: All healing applied to you is also applied to your skill objects.
  • Specialized: 200% of your Firearms and Stamina are added to your Skill Power (instead of 15% – note that the drastic increase is also due to a new calculation method).


  • Reckless: You deal 12.5% more damage and receive 10% more damage.
  • Robust: You have 10% more armor while in cover (instead of 25 to 50%)
  • Rapid: The cooldown of your healing skills is decreased by 15% (instead of 5 to 15%)
  • Vigorous: All your healing skills have Over Heal enabled.
  • Forceful: Your armor is increased by 15% while your Signature Skill is active (instead of 5 to 15%)


  • Enduring: While in your last segment, your health continuously regenerates to fill up the segment (no change)
  • Refreshed: When your health is in the last segment, all your healing is improved by 30% (instead of 10 to 30%)
  • Rejuvenated: Consuming a medkit also removes all negative status effects from you.
  • Tenacious: Using a Medkit increases your damage by 10% for 10 seconds (instead of 5 to 10%)
  • Rehabilitated: When you are affected by a status effect you are healed for 2% every second (no change)


  • Savage: Your Critical hit chance is increased by 7% against targets out of cover (instead of 5 to 15%)
  • Reckless: You deal 8% more damage and receive 10% more damage (instead of 5 to 15% damage dealt)
  • Cunning: After reloading, your next shot with this weapon has a 10% higher critical hit chance (instead of 5 to 10%)
  • Decisive: Headshots with your side arm deal 35% more damage (instead of 10 to 25%)
  • Astute: The first 3 bullets of your clip have a 5% higher chance to do a Critical Hit (instead of 5 to 10%).


  • Accomplished: Rewards from Accolades are trippled.
  • Prosperous: Critical headshots grant you Credits (no change)
  • Perceptive: Your Gold find bonuses are increased by 15% (instead of 10 to 25%, no longer increases item find)


  • Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination (no change)
  • Nimble: While doing a cover to cover move in combat, you heal 2% of your max Health for every 1 meter run (no change)
  • Steadfast: While in cover, health regeneration kicks in twice as fast.
  • Sturdy: Your armor is increased by 15% when you stay more than 4 seconds in the same cover (instead of 5 to 15% and 10 seconds)


Gears Set

Striker’s Battlegear

  • Set bonus (2): +20% enemy armor damage.
  • Set bonus (3): +100% critical hit damage.
  • Set bonus (4): Talent: Shooter (every consecutive hit deals 1% more enemy damage. Stacks up to 100%. Missing shots drops bonus by 2% Bonus is reduced by 1% every second.

Path of the Nomad

  • Set bonus (2): +50% scavenging.
  • Set bonus (3): +20% health on kill.
  • Set bonus (4): Talent: Nomad: When receiving fatal damage, you are instead healed to full health. Can occur once every 10 minutes.

Tactician’s Authority

  • Set bonus (2): +4000 skillpower.
  • Set bonus (3): +20% skill haste.
  • Set bonus (4): Talent: Tactician’s Authority: Every 60k damage your group deals adds 1% skillpower to you for a max of 100% bonus. Bonus is reduced by 1% every second the group isn’t dealing damage.

Sentry’s Call

  • Set bonus (2): +30% headshot damage.
  • Set bonus (3): +20% damage to elites.
  • Set bonus (4): Talent: Stalker: Headshots mark the enemy, increasing the damage inflicted on the target by 15% for duration of 10 seconds each. A target can receive up to three marks.