- Technical: While your signature skill is active, your Skill Power is increased by 13%.
- Inventive: Your Skill Power is increased by 15% while you are at full health (instead of 5 to 15%)
- Relentless: 3% of the damage dealt by your skills is returned to you as healing.
- Resourceful: All healing applied to you is also applied to your skill objects.
- Specialized: 200% of your Firearms and Stamina are added to your Skill Power (instead of 15% – note that the drastic increase is also due to a new calculation method).
- Reckless: You deal 12.5% more damage and receive 10% more damage.
- Robust: You have 10% more armor while in cover (instead of 25 to 50%)
- Rapid: The cooldown of your healing skills is decreased by 15% (instead of 5 to 15%)
- Vigorous: All your healing skills have Over Heal enabled.
- Forceful: Your armor is increased by 15% while your Signature Skill is active (instead of 5 to 15%)
- Enduring: While in your last segment, your health continuously regenerates to fill up the segment (no change)
- Refreshed: When your health is in the last segment, all your healing is improved by 30% (instead of 10 to 30%)
- Rejuvenated: Consuming a medkit also removes all negative status effects from you.
- Tenacious: Using a Medkit increases your damage by 10% for 10 seconds (instead of 5 to 10%)
- Rehabilitated: When you are affected by a status effect you are healed for 2% every second (no change)
- Savage: Your Critical hit chance is increased by 7% against targets out of cover (instead of 5 to 15%)
- Reckless: You deal 8% more damage and receive 10% more damage (instead of 5 to 15% damage dealt)
- Cunning: After reloading, your next shot with this weapon has a 10% higher critical hit chance (instead of 5 to 10%)
- Decisive: Headshots with your side arm deal 35% more damage (instead of 10 to 25%)
- Astute: The first 3 bullets of your clip have a 5% higher chance to do a Critical Hit (instead of 5 to 10%).
- Accomplished: Rewards from Accolades are trippled.
- Prosperous: Critical headshots grant you Credits (no change)
- Perceptive: Your Gold find bonuses are increased by 15% (instead of 10 to 25%, no longer increases item find)
- Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination (no change)
- Nimble: While doing a cover to cover move in combat, you heal 2% of your max Health for every 1 meter run (no change)
- Steadfast: While in cover, health regeneration kicks in twice as fast.
- Sturdy: Your armor is increased by 15% when you stay more than 4 seconds in the same cover (instead of 5 to 15% and 10 seconds)
- Set bonus (2): +20% enemy armor damage.
- Set bonus (3): +100% critical hit damage.
- Set bonus (4): Talent: Shooter (every consecutive hit deals 1% more enemy damage. Stacks up to 100%. Missing shots drops bonus by 2% Bonus is reduced by 1% every second.
Path of the Nomad
- Set bonus (2): +50% scavenging.
- Set bonus (3): +20% health on kill.
- Set bonus (4): Talent: Nomad: When receiving fatal damage, you are instead healed to full health. Can occur once every 10 minutes.
- Set bonus (2): +4000 skillpower.
- Set bonus (3): +20% skill haste.
- Set bonus (4): Talent: Tactician’s Authority: Every 60k damage your group deals adds 1% skillpower to you for a max of 100% bonus. Bonus is reduced by 1% every second the group isn’t dealing damage.
- Set bonus (2): +30% headshot damage.
- Set bonus (3): +20% damage to elites.
- Set bonus (4): Talent: Stalker: Headshots mark the enemy, increasing the damage inflicted on the target by 15% for duration of 10 seconds each. A target can receive up to three marks.