Last Stand – for Season Pass Only

1.6 / Last Stand – Overview and Summary

As announced in yesterdays Teaser we finally got the big reveal of the third year one DLC of The Division. It is called Last Stand and it will be deployed on all platforms at the same time – there is no Xbox exclusivity. This is the summary of all the information we got so far during the January 19th State of the Game stream and the article that was released on the official The Division homepage.

 

This summary is split up in a Dark Zone Segment and the Last Stand segment. Both were covered in the Stream, but while the Dark Zone expansion is available for everybody the Last Stand Game mode is a paid DLC.

 


1.6 Dark Zone Changes

In 1.6 the Dark Zone will be increased by three new DZ Segments that are accessible for all players from DZ 6. These are the details we got about these areas:

 

map

 

DZ North (Dark Zone 7-9)

  • Dark Zone extension 7 – 9 is called DZ North

 

  • DZ North is different than the rest of the Dark Zone and a lot darker
  • It has more interiors / more rooftops / more underground areas
  • It has more combat arena focused areas
  • It has more freedom to move around, so you have more tactical approaches to your gameplay

 

  • When you include all the new playable areas the size of the DZ will be basically doubled
  • The DZ has still the same player count (24), so the players will be spread out a lot more
  • More PVE oriented players have less chances to meet another players

 

Leaderboards

  • The leaderboards are part of the Dark Zone but not of Last Stand and will be accessible for everybody
  • So far we got no further details about these leaderboards

 

New DZ Mechanics

  • Fasttravel between checkpoints will be possible, but you will lose any contaminated gear

 


Expansion III Last Stand

In Expansion III: Last Stand, The Division gets new ways to compete with other players in a brand new separate game mode! Compared to the open and unstructured nature of the Dark Zone, Last Stand is session based and features clear objectives and win conditions.

 

With Last Stand, you have now a game mode where you know you will find combat against other players that are also there for the same thing.

 


Last Stand Game Mode – Setup and Story

When the situation in the Dark Zone escalated, as the outbreak spiraled out of control and all semblance of civilization collapsed, the Joint Task Force was forced to withdraw from the area, leaving behind important tactical terminals; SHD tech data relays loaded with operational information. Now, Rogue agents are closing in on those relays and if they manage to get their hands on the information, it would be catastrophic for the SHD and the mission to save New York.

 

It will be your job, together with a group of seven other Division agents, to stop that from happening.

 


A new way to fight

In the Last Stand Game Mode two teams of eight players are fighting each other on an instanced map to control terminals, until one team has transferred enough information to win the match.

 

  • Each side of a Last Stand match is made up of eight players, divided into two teams of four players.
  • Each match can last for a maximum of 20 minutes
  • There is no rogue mechanic in the Last Stand Game mode, so you will not lose XP or loot and you don´t have to worry about the normal DZ penalties.
  • You need to be level 30 to play Last Stand.

 


Combat Arenas and Objectives

Arenas

map

  • In Last Stand, the Dark Zone is split into four different maps (roughly based on DZ 1-3, 4-6, and the new Dark Zone areas 7-8 and 8-9 respectively.

 

Objectives

Video

  • Each map has three tactical locations – A, B and C – that in turn are divided into three encryption points that all need to be controlled in order to start the data transfer.
  • Over the course of a game, you will try to control as many of these locations as possible, while neutralizing any points held by the enemy team.

 

Respawn Mechanics




  • Capturing a terminal will also activate a spawn relay, which will give you more options on how to get back into the fight if you get killed. To give you a better overview you will choose where to spawn from the megamap instead of from the list you get in the regular game.
  • At a given point during the match, the rules change, and you can start automatically spawning in close to your team mates, making the later game more aggressive and fast paced.

 


PVE in Last Stand, Base Defenses, Team Boosts

PVE

  • Just like in the regular Dark Zone – the regular NPC enemies are still roaming the streets and the usual Landmarks are all there. These NPCs are also guarding the control points.
  • Killing NPC enemies will reward your team with SHD tech, a team resource that you can use to unlock tactical boosts and fortifications that were left behind by the JTF and the first wave Division agents.

 

Base Defenses

  • In your “home” base – the tactical location you spawn the closest to when the match starts – you can activate automatic turrets to help you defend it, or a large Pulse that will alert you when enemies get too close.

 

Team Boosts

  • After set milestones during a match, tactical boost stations come online. Using your SHD tech resource as a currency, these stations will give your team different bonuses, such as faster data upload speed or more points for killing enemies. A station can only be activated by one team at a time.
  • These boosts aren’t permanent though, and only last for a set amount of time before they go neutral again.

 


Matchmaking in Last Stand

  • Matchmaking for Last Stand is based not only on your current Gear Score, similar to the Dark Zone brackets, but also on other factors – like how well you’ve been playing recently.
  • If you sign up as a group, the server will aggregate the recent performance of all the players in your group and make sure you end up in a suitable game together.
  • You can queue up solo or together with up to three friends
  • You won’t be able to queue up as an eight-man group.

 


Stat normalization

In Last Stand, we’re introducing a new form of balancing for player builds that limits the impact of Gear Set and stat randomness. We’ll be trying this system on the Public Test Server, and will be gathering as much feedback as we possibly can on it.

 


How to start Last Stand

To get started with Last Stand, head to the Terminal and look for the tactical terminal standing close to the recalibration station. It’s hard to miss!

 


Rewards – new Last Stand rank

  • As you play you will gain special experience points and gain Last Stand ranks, up to a maximum of 40.
  • Each rank you attain will reward you with a sealed cache of items, and unlock exclusive vanity items that cannot be found anywhere else in the game – the mode comes with two unique, full vanity sets and two sets of weapon skins.
  • After you hit maximum rank you’ll keep earning Last Stand experience and getting new caches
  • You will get extra rewards every time your team wins, but over the course of a match we track more than 30 actions you might perform. Once the match wraps up, you will be ranked according to how you did, similar to how it works in Survival, and you’ll be rewarded accordingly.

 


Expansion III will also add a new Incursion

Expansion III: Last Stand will also include a new Incursion, which will be available on the PTS and that we’ll talk about in more detail in the future.

 


Summary so far

So this is a lot of new information. We get a Dark Zone expansion, we get a new Incursion and we get the new Last Stand game mode that is dedicated PVP. All of this will be released at the same time for all platforms and there will be no Gear Score increase – you can start playing the moment it is released.

 

Currently we have no final release date.




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