Weapon Talents

Updated 1.4

  • Accurate: Accuracy is improved by 25% (instead of 20 to 50%)
  • Adept: Using a skill increases your critical hit chance by 7.5% for 15 seconds (instead of 3 to 10% for 5 seconds)
  • Balanced: The weapon reaches max accuracy faster when shouldering (no change)
  • Brutal: +12% Headshot Damage with this weapon (instead of 10 to 25%)
  • Capable: Using a skill improves the handling of the weapon for 15 seconds (handling is improved by 25% instead of 20 to 50%, 15 seconds instead of 5 to 15 seconds)
  • Commanding: Every kill performed while your signature is active extends the duration of the signature skill by (5 to 20)% (no change)
  • Competent: Whenever you use a skill, your weapon damage is increased by 10% for 15 seconds (instead of 5 to 15%, 10 seconds)
  • Cool Headed: Doing a headshot reduces all your skill cooldowns by 5% (instead of 2 to 7.5%)
  • Deadly: +15% Critical hit damage (instead of 5 to 30%)
  • Destructive: +15% to armor destruction with this weapon (instead of 3 to 20%)
  • Determined: Killing a target reduces your skill cooldowns by 7.5% (instead of 5 to 10%)
  • Dominant: Every kill performed while your signature skill is active reduces the cooldown of your other skills by 10% (instead of 3 o 10%)
  • Expert: This weapon deals x% more damage when the target is below y% health.
  • Ferocious: +10% Bonus damage to Elite and Named enemies (instead of 5 to 15%)
  • Fierce: +5% Critical hit chance with this weapon (instead of 5 to 10%)
  • Fordern: Kills by active skills prolong their duration by x%.
  • Harmful: Each hit has a 15% chance to apply the Bleed status effect to the target (instead of 3 to 15%)
  • Intense: The first bullet of a magazine has a 25% chance to apply the On Fire status effect to the target (instead of 3 to 13%)
  • Meticulous: Killing a target has a 25% chance to instantly refill your magazine (instead of 5 to 25%)
  • Prepared: When further than 30 meters from your target, your damage is increased by 15% (instead of 40 meters, 5 to 15%)
  • Provident: The last bullet of a magazine deals 60% more damage (instead of 25 to 60%)
  • Proficient: The first bullet shot when out of combat has a x% chance to result in a critical hit.
  • Predatory: Killing a target regenerates 35% of your health over 20 seconds (instead of 5 to 15%, 5 seconds)
  • Restored: This talent has been removed from the game
  • Responsive: Damage is increased by 5% when closer than 10 meters to the target.
  • Stable: Stability is improved by x%.
  • Sustained: Killing a target increases your health by x%.
  • Skilled: Headshot kills with this weapon increases Signature Skill resource by 5% (instead of 3 to 13%)
  • Swift: Reloading is 15% faster (5 to 15%)
  • Self-preserved: Critical hits with this weapon heal you for 3% of damage dealt (instead of 0.5 to 3%)
  • Talented: Killing a target with this weapon increases your Skill Power by 15% for 20 seconds (doesn’t stack, killing a new target refreshes the timer) (instead of 3 to 10%, 5 to 15 seconds)
  • Toxic: Headshots with this weapon have a 15% chance to apply the Blind status effect (instead of 5 to 15%)
  • Trained: Critical hits increases your Signature Skill resource by 0.1% (no change)
  • Unforgiving: Damage increases based on your missing health: 1 missing segment +10%; 2 missing segments +25% (instead of 5 to 10%, 15 to 25%)
  • Vicious: Your Critical Hit chance is increased by 10% while you are at least at two health segments (instead of 5 to 15%)